{"id":7502,"date":"2020-07-02T19:49:08","date_gmt":"2020-07-02T17:49:08","guid":{"rendered":"https:\/\/www.museebolo.ch\/?page_id=7502"},"modified":"2026-09-20T11:04:05","modified_gmt":"2026-09-20T09:04:05","slug":"temporary-exhibition","status":"publish","type":"page","link":"https:\/\/www.museebolo.ch\/en\/exhibitions\/temporary-exhibition\/","title":{"rendered":"Temporary exhibition"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><p>[vc_row][vc_column column_width_percent=&#8221;85&#8243; position_horizontal=&#8221;left&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243; uncode_shortcode_id=&#8221;493679&#8243;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text_color=&#8221;color-195201&#8243; heading_semantic=&#8221;h1&#8243; text_font=&#8221;font-165139&#8243; text_size=&#8221;h3&#8243; text_weight=&#8221;600&#8243; text_transform=&#8221;uppercase&#8221; separator_color=&#8221;yes&#8221; separator=&#8221;yes&#8221; el_class=&#8221;T_Lead&#8221; uncode_shortcode_id=&#8221;144146&#8243; text_color_type=&#8221;uncode-palette&#8221;]Temporary exhibition[\/vc_custom_heading][vc_custom_heading text_color=&#8221;color-jevc&#8221; heading_semantic=&#8221;h1&#8243; text_size=&#8221;h1&#8243; sub_reduced=&#8221;yes&#8221; uncode_shortcode_id=&#8221;585994&#8243; subheading=&#8221;From 21 September (opening progressively)&#8221; text_color_type=&#8221;uncode-palette&#8221;]The Art of Computation[\/vc_custom_heading][vc_custom_heading text_size=&#8221;fontsize-140183&#8243; sub_reduced=&#8221;yes&#8221; uncode_shortcode_id=&#8221;135429&#8243;]How has the computer, originally designed to calculate, transformed the way we create, represent and interact?[\/vc_custom_heading][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_gallery el_id=&#8221;gallery-300836&#8243; type=&#8221;carousel&#8221; random=&#8221;yes&#8221; medias=&#8221;19186,19280,19312,19316,19322&#8243; carousel_lg=&#8221;1&#8243; carousel_md=&#8221;1&#8243; carousel_sm=&#8221;1&#8243; gutter_size=&#8221;3&#8243; media_items=&#8221;media|nolink|original&#8221; carousel_type=&#8221;fade&#8221; carousel_interval=&#8221;5000&#8243; carousel_navspeed=&#8221;1000&#8243; carousel_loop=&#8221;yes&#8221; stage_padding=&#8221;0&#8243; single_overlay_opacity=&#8221;50&#8243; single_overlay_anim=&#8221;no&#8221; single_text_anim=&#8221;no&#8221; single_image_anim=&#8221;no&#8221; single_padding=&#8221;2&#8243; single_border=&#8221;yes&#8221; uncode_shortcode_id=&#8221;752392&#8243;][\/vc_column_inner][\/vc_row_inner][vc_row_inner limit_content=&#8221;&#8221;][vc_column_inner column_width_percent=&#8221;100&#8243; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243; uncode_shortcode_id=&#8221;847740&#8243;][vc_column_text uncode_shortcode_id=&#8221;109423&#8243;]Calculation. That was the computer\u2019s original purpose. Yet from the earliest decades of computing, scientists, engineers, artists and designers realised that these machines could do much more: generate images, invent forms, bring characters to life and open the door to new digital worlds.<\/p>\n<p><em>The Art of Computation<\/em> tells part of this story, where computing, creativity and research come together. From pixels to artworks created with algorithms, from the first virtual humans to immersive environments, a common thread emerges: that of women and men exploring the possibilities of still-new machines and gradually pushing the boundaries of what they could be used to create, represent and experience.<\/p>\n<p>In the late 1960s, Manfred Mohr began exploring one such path. Geometry, mathematics and programming became the foundations of a distinctive visual language. The artist defines the rules and writes the algorithms; the machine executes them. The computer is not the artist: it becomes a new tool in the artist\u2019s hands.<\/p>\n<p>From the 1980s onwards, researchers in laboratories at EPFL and the University of Geneva began exploring another frontier: bringing human beings into the digital image. Around Nadia Magnenat-Thalmann, Daniel Thalmann and, later, Ronan Boulic, several generations of researchers brought virtual humans to life, making them walk, move and interact within digital worlds. This research was carried out at a time when computers had only a fraction of the processing power available today.<\/p>\n<p>And then there is the pixel. The building block of the digital image also became a visual language in its own right. In early graphical user interfaces, designers and graphic artists worked with a limited number of pixels to create icons that made computers more intuitive and familiar. From interface design to pixel art, this technical constraint gradually became a creative medium in its own right. This chapter will soon be added to the exhibition.<\/p>\n<p>Objects, archives, films and interactive installations offer different ways to explore this history. <em>The Art of Computation<\/em> invites us to look at computing from another perspective: not only through its machines and their performance, but through what women and men have imagined doing with them.[\/vc_column_text][vc_button button_color=&#8221;color-195201&#8243; outline=&#8221;yes&#8221; border_width=&#8221;0&#8243; link=&#8221;url:https%3A%2F%2Fwww.museebolo.ch%2Fen%2Factivities%2Fguided-tours%2F|title:Request%20a%20guided%20tour&#8221; button_color_type=&#8221;uncode-palette&#8221; uncode_shortcode_id=&#8221;194120&#8243;]Request a guided tour[\/vc_button][\/vc_column_inner][\/vc_row_inner][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_custom_heading text_size=&#8221;fontsize-207332&#8243; uncode_shortcode_id=&#8221;168984&#8243;]Acknowledgements[\/vc_custom_heading][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text uncode_shortcode_id=&#8221;347377&#8243;]<\/p>\n<h2>Manfred Mohr<\/h2>\n<h3>Algorithms in the Service of an Artistic Language<\/h3>\n<p><strong>Manfred Mohr and Estarose Wolfson<\/strong> \u2013 For their trust, their time, and for making available the archives and documents presented in the exhibition.<\/p>\n<p><strong>Marielle Stamm<\/strong> \u2013 For her support in organising the meeting with Manfred Mohr and Estarose Wolfson, and for donating archival material to Mus\u00e9e Bolo.<\/p>\n<p><strong>Aur\u00e9lie Agui<\/strong> \u2013 Art historian, for her contribution to the installation, her research on the work of Manfred Mohr, and her assistance in documenting its content.<\/p>\n<p><strong>Anne-Sylvie Weinmann<\/strong> \u2013 Editor of M\u00e9moires vives, for conducting and producing the interviews with Manfred Mohr and Estarose Wolfson.<\/p>\n<p><strong>C\u00e9dric Gaudin<\/strong> \u2013 President of the M\u00e9moires Informatiques Foundation, for his participation in the interviews with Manfred Mohr and Estarose Wolfson.[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text uncode_shortcode_id=&#8221;171525&#8243;]<\/p>\n<h2>At the Origins of the Virtual<\/h2>\n<p><strong>Daniel Thalmann<\/strong> \u2013 Professor Emeritus at EPFL and founder of the VRlab, for his trust and support for this project.<\/p>\n<p><strong>Nadia Magnenat-Thalmann<\/strong> \u2013 Professor Emerita at the University of Geneva and founder of MIRALab, for her trust and support for this project.<\/p>\n<p><strong>Ronan Boulic<\/strong> \u2013 Founder and Director of the Immersive Interaction Group, for his trust and support, and for donating part of the scientific heritage of the VRlab and IIG to Mus\u00e9e Bolo when the laboratory closed in 2026.<\/p>\n<p><strong>mirouille<\/strong> \u2013 3D computer graphics designer at the VRlab for nearly fifteen years, for her invaluable help, for sharing archival material, and for her assistance in selecting and documenting the content presented.<\/p>\n<p>Mus\u00e9e Bolo would also like to acknowledge the work of all the researchers, doctoral students, engineers, students and collaborators who contributed to the research carried out at EPFL\u2019s VRlab, the University of Geneva\u2019s MIRALab and the Immersive Interaction Group.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][vc_column_text uncode_shortcode_id=&#8221;864243&#8243;]<\/p>\n<h3>Project Management<\/h3>\n<p><strong>Coordination and Production<\/strong><br \/>\nC\u00e9dric Gaudin and Daniela Perren[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][vc_custom_heading uncode_shortcode_id=&#8221;103082&#8243;]Main Partners[\/vc_custom_heading][vc_row_inner row_inner_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;3&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243; uncode_shortcode_id=&#8221;114323&#8243; limit_content=&#8221;&#8221;][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/3&#8243; uncode_shortcode_id=&#8221;954816&#8243;][vc_single_image media=&#8221;12251&#8243; media_width_use_pixel=&#8221;yes&#8221; uncode_shortcode_id=&#8221;189405&#8243; media_width_pixel=&#8221;180&#8243;][\/vc_column_inner][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/3&#8243; uncode_shortcode_id=&#8221;127534&#8243;][vc_single_image media=&#8221;11269&#8243; media_width_use_pixel=&#8221;yes&#8221; uncode_shortcode_id=&#8221;100134&#8243; media_width_pixel=&#8221;300&#8243;][\/vc_column_inner][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/3&#8243; uncode_shortcode_id=&#8221;528465&#8243;][\/vc_column_inner][\/vc_row_inner][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][vc_column_text uncode_shortcode_id=&#8221;118414&#8243;]<\/p>\n<h2>Adress<\/h2>\n<p>Mus\u00e9e Bolo<br \/>\nINF Building -EPFL School of Computer and Communication Sciences &#8211; Level 0 (INF 094.7)<br \/>\nStation 14 &#8211; 1015 Lausanne &#8211; Switzerland<\/p>\n<p>Exhibition open Monday to Friday, 8 am\u20137 pm.<br \/>\nFree admission.[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column column_width_percent=&#8221;85&#8243; 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