{"id":7502,"date":"2020-07-02T19:49:08","date_gmt":"2020-07-02T17:49:08","guid":{"rendered":"https:\/\/www.museebolo.ch\/?page_id=7502"},"modified":"2026-10-01T16:30:11","modified_gmt":"2026-10-01T14:30:11","slug":"temporary-exhibition","status":"publish","type":"page","link":"https:\/\/www.museebolo.ch\/en\/exhibitions\/temporary-exhibition\/","title":{"rendered":"Temporary exhibition"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><p>[vc_row][vc_column column_width_percent=&#8221;85&#8243; position_horizontal=&#8221;left&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243; uncode_shortcode_id=&#8221;493679&#8243;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_custom_heading text_color=&#8221;color-195201&#8243; heading_semantic=&#8221;h1&#8243; text_font=&#8221;font-165139&#8243; text_size=&#8221;h3&#8243; text_weight=&#8221;600&#8243; text_transform=&#8221;uppercase&#8221; separator_color=&#8221;yes&#8221; separator=&#8221;yes&#8221; el_class=&#8221;T_Lead&#8221; uncode_shortcode_id=&#8221;144146&#8243; text_color_type=&#8221;uncode-palette&#8221;]Temporary exhibition[\/vc_custom_heading][vc_custom_heading text_color=&#8221;color-jevc&#8221; heading_semantic=&#8221;h1&#8243; text_size=&#8221;h1&#8243; sub_reduced=&#8221;yes&#8221; uncode_shortcode_id=&#8221;585994&#8243; subheading=&#8221;From 21 September (opening progressively)&#8221; text_color_type=&#8221;uncode-palette&#8221;]The Art of Computation[\/vc_custom_heading][vc_custom_heading text_size=&#8221;fontsize-140183&#8243; sub_reduced=&#8221;yes&#8221; uncode_shortcode_id=&#8221;135429&#8243;]How has the computer, originally designed to calculate, transformed the way we create, represent and interact?[\/vc_custom_heading][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_gallery el_id=&#8221;gallery-300836&#8243; type=&#8221;carousel&#8221; random=&#8221;yes&#8221; medias=&#8221;19186,19280,19312,19316,19322&#8243; carousel_lg=&#8221;1&#8243; carousel_md=&#8221;1&#8243; carousel_sm=&#8221;1&#8243; gutter_size=&#8221;3&#8243; media_items=&#8221;media|nolink|original&#8221; carousel_type=&#8221;fade&#8221; carousel_interval=&#8221;5000&#8243; carousel_navspeed=&#8221;1000&#8243; carousel_loop=&#8221;yes&#8221; stage_padding=&#8221;0&#8243; single_overlay_opacity=&#8221;50&#8243; single_overlay_anim=&#8221;no&#8221; single_text_anim=&#8221;no&#8221; single_image_anim=&#8221;no&#8221; single_padding=&#8221;2&#8243; single_border=&#8221;yes&#8221; uncode_shortcode_id=&#8221;752392&#8243;][\/vc_column_inner][\/vc_row_inner][vc_row_inner limit_content=&#8221;&#8221;][vc_column_inner column_width_percent=&#8221;100&#8243; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243; uncode_shortcode_id=&#8221;847740&#8243;][vc_column_text uncode_shortcode_id=&#8221;196279&#8243;]Calculation. That was the computer\u2019s original purpose. Yet from the earliest decades of computing, scientists, engineers, artists and designers realised that these machines could do much more: generate images, invent forms, bring characters to life and open the door to new digital worlds.<\/p>\n<p><em>The Art of Computation<\/em> tells part of this story, where computing, creativity and research come together. From pixels to artworks created with algorithms, from the first virtual humans to immersive environments, a common thread emerges: that of women and men exploring the possibilities of still-new machines and gradually pushing the boundaries of what they could be used to create, represent and experience.<\/p>\n<p>In the late 1960s, Manfred Mohr was among the pioneers exploring the possibilities of computers in artistic creation. Geometry, mathematics and programming became the foundations of a distinctive visual language. The artist develops and writes his own algorithms to give form to his visual ideas. The computer thus becomes a tool in the service of his artistic research.<\/p>\n<p>From the 1980s onwards, another frontier was explored: bringing the human form to life in digital worlds. At the University of Geneva, MIRALab, founded by Nadia Magnenat-Thalmann, and at EPFL, VRLab, created by Daniel Thalmann, followed by the Immersive Interaction Group (IIG), led by Ronan Boulic, spent several decades exploring virtual humans, movement, interaction and immersive environments.<\/p>\n<p>And then there is the pixel. A fundamental building block of the digital image, it also becomes a medium for composition. In early graphical user interfaces, as in the experiments of artists and designers, the limitations imposed by machines require choices to be made, forms to be simplified, and new ways of representing things to be invented. Technical constraints thus become a genuine field for creative exploration. A new chapter dedicated to the pixel will soon enrich The Art of Computation.<\/p>\n<p>Objects, archives, films and interactive installations offer different ways to explore this history. <em>The Art of Computation<\/em> invites us to look at computing from another perspective: not only through its machines and their performance, but through what women and men have imagined doing with them.[\/vc_column_text][vc_button button_color=&#8221;color-195201&#8243; outline=&#8221;yes&#8221; border_width=&#8221;0&#8243; link=&#8221;url:https%3A%2F%2Fwww.museebolo.ch%2Fen%2Factivities%2Fguided-tours%2F|title:Request%20a%20guided%20tour&#8221; button_color_type=&#8221;uncode-palette&#8221; uncode_shortcode_id=&#8221;194120&#8243;]Request a guided tour[\/vc_button][\/vc_column_inner][\/vc_row_inner][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_custom_heading text_size=&#8221;fontsize-207332&#8243; uncode_shortcode_id=&#8221;168984&#8243;]Acknowledgements[\/vc_custom_heading][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text uncode_shortcode_id=&#8221;347377&#8243;]<\/p>\n<h2>Manfred Mohr<\/h2>\n<h3>Algorithms in the Service of an Artistic Language<\/h3>\n<p><strong>Manfred Mohr and Estarose Wolfson<\/strong> \u2013 For their trust, their time, and for making available the archives and documents presented in the exhibition.<\/p>\n<p><strong>Marielle Stamm<\/strong> \u2013 For her support in organising the meeting with Manfred Mohr and Estarose Wolfson, and for donating archival material to Mus\u00e9e Bolo.<\/p>\n<p><strong>Aur\u00e9lie Agui<\/strong> \u2013 Art historian, for her contribution to the installation, her research on the work of Manfred Mohr, and her assistance in documenting its content.<\/p>\n<p><strong>Anne-Sylvie Weinmann<\/strong> \u2013 Editor of M\u00e9moires vives, for conducting and producing the interviews with Manfred Mohr and Estarose Wolfson.<\/p>\n<p><strong>C\u00e9dric Gaudin<\/strong> \u2013 President of the M\u00e9moires Informatiques Foundation, for his participation in the interviews with Manfred Mohr and Estarose Wolfson.[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text uncode_shortcode_id=&#8221;171525&#8243;]<\/p>\n<h2>At the Origins of the Virtual<\/h2>\n<p><strong>Daniel Thalmann<\/strong> \u2013 Professor Emeritus at EPFL and founder of the VRlab, for his trust and support for this project.<\/p>\n<p><strong>Nadia Magnenat-Thalmann<\/strong> \u2013 Professor Emerita at the University of Geneva and founder of MIRALab, for her trust and support for this project.<\/p>\n<p><strong>Ronan Boulic<\/strong> \u2013 Founder and Director of the Immersive Interaction Group, for his trust and support, and for donating part of the scientific heritage of the VRlab and IIG to Mus\u00e9e Bolo when the laboratory closed in 2026.<\/p>\n<p><strong>mirouille<\/strong> \u2013 3D computer graphics designer at the VRlab for nearly fifteen years, for her invaluable help, for sharing archival material, and for her assistance in selecting and documenting the content presented.<\/p>\n<p>Mus\u00e9e Bolo would also like to acknowledge the work of all the researchers, doctoral students, engineers, students and collaborators who contributed to the research carried out at EPFL\u2019s VRlab, the University of Geneva\u2019s MIRALab and the Immersive Interaction Group.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][vc_column_text uncode_shortcode_id=&#8221;864243&#8243;]<\/p>\n<h3>Project Management<\/h3>\n<p><strong>Coordination and Production<\/strong><br \/>\nC\u00e9dric Gaudin and Daniela Perren[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/1&#8243;][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][vc_custom_heading uncode_shortcode_id=&#8221;103082&#8243;]Main Partners[\/vc_custom_heading][vc_row_inner row_inner_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;3&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243; uncode_shortcode_id=&#8221;114323&#8243; limit_content=&#8221;&#8221;][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/3&#8243; uncode_shortcode_id=&#8221;954816&#8243;][vc_single_image media=&#8221;12251&#8243; media_width_use_pixel=&#8221;yes&#8221; uncode_shortcode_id=&#8221;189405&#8243; media_width_pixel=&#8221;180&#8243;][\/vc_column_inner][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/3&#8243; uncode_shortcode_id=&#8221;127534&#8243;][vc_single_image media=&#8221;11269&#8243; media_width_use_pixel=&#8221;yes&#8221; uncode_shortcode_id=&#8221;100134&#8243; media_width_pixel=&#8221;300&#8243;][\/vc_column_inner][vc_column_inner column_width_percent=&#8221;100&#8243; position_vertical=&#8221;middle&#8221; gutter_size=&#8221;3&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/3&#8243; uncode_shortcode_id=&#8221;528465&#8243;][\/vc_column_inner][\/vc_row_inner][vc_separator sep_color=&#8221;color-206210&#8243; uncode_shortcode_id=&#8221;141752&#8243; sep_color_type=&#8221;uncode-palette&#8221; el_height=&#8221;1&#8243;][vc_column_text uncode_shortcode_id=&#8221;118414&#8243;]<\/p>\n<h2>Adress<\/h2>\n<p>Mus\u00e9e Bolo<br \/>\nINF Building -EPFL School of Computer and Communication Sciences &#8211; Level 0 (INF 094.7)<br \/>\nStation 14 &#8211; 1015 Lausanne &#8211; Switzerland<\/p>\n<p>Exhibition open Monday to Friday, 8 am\u20137 pm.<br \/>\nFree admission.[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column column_width_percent=&#8221;85&#8243; 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